Sins of a Solar Empire
Oct 6th, 2008 by cm1

There’s a blissful nirvana strategy gamers yearn for, even though experiencing it usually involves a considerable loss of sleep along with a steep drop in productivity for days on end. Sins of a Solar Empire is one of those rare games that can deliver an incredibly addictive experience that devours a healthy chunk of your life, and you won’t mind a bit. Not bad for a debut game from a relatively small developer. Ironclad and publisher Stardock should be proud, because they’ve delivered one of the most original, compelling strategy games in recent years.
Let’s get this clear: Sins isn’t anything like a typical turn-based space strategy game such as Galactic Civilizations or the granddaddy of the genre, Master of Orion. Instead, this is a real-time game–but don’t let that make you think that it’s Command & Conquer in space. Though it’s in real time, Sins unfolds at such a leisurely pace and can happen on such a gigantic scale that you’ll easily manage five or six gigantic fleets at a time as you battle across multiple star systems that contain dozens of worlds.
This medium-sized map comprises only a single star system. Larger maps in the game contain up to five, linked together by wormholes.
The game is set in a distant future where the Trader Emergency Coalition–an alliance of various human worlds–bands together in the face of two threats. The first is the Advent, an offshoot of humanity that has embraced an alien philosophy and has come looking to spread the word by force. Even direr is the Vasari, a mysterious alien race that seeks the annihilation of both factions. Sins lets you play from the perspective of any of the three factions, which are approximate mirrors of one another.
Like many space strategy games, the action begins with you in control of a single planet, and from there you must explore the rest of the system worlds, locating planets to colonize, as well as resources that you can exploit to fuel your research and ship-building needs. Sins isn’t as ambitious as other space strategy games that task you with taking over a galaxy; instead, the action is limited to a maximum of five local stars, each with a network of planets around it. Travel among planets is limited via strict space lanes, so some planets are natural choke points. Planets themselves come in four varieties. Terran and desert planets can be colonized easily, but to settle ice and volcano planets you must research the appropriate technology first. Asteroids can also be colonized, but they’re so small that they can support only tiny populations, making them ideal for outposts.
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