Bionic Commando Rearmed
Oct 10th, 2008 by cm1

Earlier this month, Capcom held a media event at its Osaka, Japan RD Studios to present Bionic Commando Rearmed to the North American press. The series has been around since 1988, when Capcom released the original Bionic Commando on the NES. Two subsequent versions have since been released, garnering the series a loyal fan base: one game in 1992 on the Game Boy, and another seven years later for the Game Boy Color. Now, 20 years after the series’ very first release, Bionic Command Rearmed returns as a full remake of the original on the Xbox 360, PlayStation 3, and PC. Although we’ve seen this new version before, Capcom recently unveiled a variety of new features, including the Challenge Room, Database, various multiplayer modes, and other settings and options to try out.
The leap to 3D graphics makes for an interesting Bionic Commando experience, particularly with weapon effects.
The Challenge Room is a timed race mode in which you use the wire mechanic, a staple of the series that lets you use a grappling hook to swing around from start to finish. We were able to see the Timing and Stamina modes of the Challenge Room. In the Timing mode, you’ll have to shoot the wire out of your bionic arm at precisely the right time to grab certain blocks to make it to the goal. Stamina mode lines the ground with spikes; if you fall to the ground, then you’ll have to restart. Clear times will be uploaded to a worldwide leaderboard where you can check your world ranking and the world-record times.
Multiplayer versus mode lets you choose from four characters: Spencer, Killt, Groeder, and Super Joe. Each of the characters will have his own varying attributes. These attributes include how much ammo he can carry at a time, how much damage he can dish out, and the amount of health he’ll have.
Multiplayer modes include Deathmatch, in which you compete to see who can rack up the most kills; Last Man Standing, in which players battle it out to see who can last the longest; and Don’t Touch the Floor, in which you compete by forcing your opponents to fall to their deaths as many times as the clock allows. These game modes are available in Free for All and Team Battle modes. During play, power-ups such as better weapons, health bonuses, and barriers will come falling from above.
Certain weapons can be deflected with the Bionic Arm, which changes the strategy of the arm’s use from purely offensive to defensive as well. Multiplayer tends to feel bit chaotic, but we nevertheless found it to be extremely exciting. We can’t deny the appeal of using teamwork to focus your attacks on a certain opponent, or to pick out an opponent with only a bit of health and attack him or her relentlessly.
Password: Italia
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