Traitors Gate 2
Oct 13th, 2008 by cm1

After I finished this game and started to write this review, it was difficult to know where to start. Now on good days this means there are so many positives to talk about, it is difficult to organize them. Not the case with this game. I feel like someone who has just attended some highly touted event, much to do about the décor and the honored guests. When you get there, you discover it is very different than what you were expecting. I am not sure how the developers started out with such a great idea and ended up with this game, but I can tell you that Traitor’s Gate 2 disappointed on a variety of levels.
We first met our super spy guy Raven, in a great adventure involving the crown jewels of England. A secret organization within the US intelligence community learns it has a rogue agent. Our mission was to replace the real treasure with brilliantly crafted fakes and trap the renegade. At no time could we be caught or detected. If we were, then the agency in true covert style, would disavow all knowledge of our existence. This was a wonderful game for those who like a stealth, strategy based adventure. The graphics were exceptional and have held up extremely well over time. You perhaps spent more time down in the sewers than some would have wished, but it was a solidly crafted game and one I have enjoyed enough to play twice.
Now we move onto present day and the release of Traitor’s Gate Two. Nigel Papworth, one of the founders of DayDream and the lead designer for Traitor’s Gate One was onboard and the early news looked very promising. Let’s look at the published pre-release info. First, we learn our agent has a name, Raven. He has a new high-risk assignment, code named Cypher. A terrorist threat has surfaced from deep within the sands of the Middle East. The location is suggestive of Iraq, with all the Babylonian references. Regardless, there’s trouble brewing for the world and we have to sort it out. The bad guys have gotten their hands on a virus that will destroy or create chaos across the world’s computer nets. They intend to uplink it to a satellite and transmit it to all the known international databases and computers. Our mission is to infiltrate the compound, locate the virus, copy it for analysis and sabotage the system by replacing the motherboard with one provided by our employers. The front entrance is out of the question, so we are going to sneak in through an ancient complex buried and forgotten beneath the shifting sands. We will have to negotiate its labyrinth of corridors and chambers, defeat ancient trials and puzzles to gain access to the terrorist compound. To aid in our quest, Raven has a new array of high tech gadgets at his disposal. Well this sounds pretty good, but I found that the reality of the game falls short of the hype in many ways.
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