Europe 1400: The Guild
Oct 20th, 2008 by cm1

Let’s be clear about this: I was the first person who said, “There is nothing new under the sun,” in an interview given to an inquisitive young scribe longer ago than I care to remember. He subsequently got religion, and added it without giving credit to a best-seller called Ecclesiastes, after a popular techno group in Minneapolis, Babylon. So you see, I really do have a special sort of authority in pointing out how seldom genuine originality appears.
And are games any different in this regard? Let’s ignore the hype and emotional appeals such as “400 years in the making!!!” and “so much pulse-pounding action that your brains will flow out of your ears and into your pancake syrup!!!!” Technical upgrades and feature crawl in a given genre are as common as a politician’s promises, but how often do you really come across a game that is truly different from everything else? Not often, and the company accountants will smile through their tight sphincters and tell you why: originality isn’t financially feasible. They advise against investing in it.
That’s why I cherish those game developers that buck the trend to attempt something off the beaten-into-the-ground path, and manage it well, living to tell the tale; like Ion Storm, offering up a mix of RPG skills, graphical adventure backgrounds and first-person action in Deus Ex, and A-Sharp, whose King of Dragon Pass blends RPG goals and personalities with strategy micromanagement. Neither game plays like anything else out there. As much can be said for Europa 1400: The Guild. It’s not quite as focused a title as either of the other two I’ve mentioned and the learning curve is steep, but it offers an addictive experience that doesn’t resemble any game on the market.
Download Europe 1400: The Guild:
http://rapidshare.com/files/150933588/Europe_1400.rar
Downloader…
Download Europe 1400: The Guild






