Test Drive 6
Oct 30th, 2008 by cm1

The thought of racing through cities like New York, London, and Paris in exotic cars like the Jaguar XJ220, Shelby Series 1, or the TVR Cerbera is enough to give you goose bumps. But images of the wind rushing through your hair as you speed down city streets become just a faded memory once you start playing Test Drive 6. Poor design, bad graphics, and flawed gameplay mar what could otherwise have been an incredibly fun game.
The concept is simple enough: Buy a car using money you are given at the beginning of the game, and begin to earn more money by competing in different types of races. As you win races and earn more money, you can buy upgrades for your car and buy new cars as well. You can also compete in different classes of tournaments depending on the class of car you are racing.
You aren’t forced to simply race in tournaments and single races; you can drive a police car and try to give tickets to cars in the race, or you can enter “challenges,” which essentially are races where you have to beat the clock, and there are no other cars on the road. While there is some variety in the gameplay, the reality is that you are just racing the same tracks over and over again, albeit with a slightly different slant on how you should race.
Test Drive 6 has particularly weak graphics. Textures are repeated over and over again (New York apparently has about 2000 Lechter’s stores), and most objects are just a flat two-dimensional surface. There aren’t many polygons on the track beyond those used to model the cars, but at least the cars themselves look good. They are modeled rather nicely and are available in all sorts of colors.
Game Information
Number of Players: 1 Player
Minimum System Requirements
System: PII 233 or equivalent
RAM: 32 MB
Video Memory: 4 MB
Hard Drive Space: 250 MB
Download Test Drive 6:
http://www.adrive.com/public/abe1f3f8836cfa0c3bbddad90304293126b4738aa03d22c21358b80360954217.html
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