
Since Skate It was first unveiled this past May, we’ve had the chance to take a few different looks at the game: initial balance board impressions, a quick run through the career mode, and some hands-on time with a few multiplayer aspects. Recently, though, we spent some quality time with a virtually final build of both the Wii and DS versions of Skate It. Besides getting a better feel for what each game’s unique control schemes have to offer once you settle into them, we’ve been able to pick up on a few other features that we hadn’t seen.
Wii Version: Prepare to travel to exotic locales such as Shanghai, China.
We’ve talked about the control schemes before, but here’s a rundown for those who aren’t familiar with the way EA has seen fit to bring skateboarding controls to Nintendo’s unique inputs. In the Wii version, you’ll be flicking the Wii Remote just like a skateboard deck to pull off ollies and flip tricks–for example, ollies are a normal flick, and kickflips are a flick with a slight twist of the wrist. Grabs are done by pulling on the B button, while grinds are a matter of landing on a rail or ledge in your preferred position. You can also choose to use a Wii Balance Board along with the remote to steer and pop the board with your feet while relegating your hands to doing grabs and turns in the air. It’s a fun way to control the game, but you lose out on a bit of accuracy compared to using the Wii Remote and Nunchuk setup, which became our favorite control scheme.
The DS version works a bit differently, given the absence of motion controls. With this one it’s all about the touch screen, and it works surprisingly well. On the top screen you’ll see your skater cruising around fully 3D levels, and on the bottom screen you’ll see a skateboard deck. To push, you’ll tap anywhere on the touch screen that’s not the board–just like how a skater puts his feet on the ground to kick. Doing an ollie is a matter of dragging the stylus from the tail of the board to the nose, doing kickflips requires you to swipe at an angle off the board, and shuv-its are performed by doing a semicircle originating on the tail. It sounds a bit complicated, but it comes together quite well. It should be said, though, that the Wii and DS versions both carry one important hereditary trait from the original Skate, which is that the controls are a lot of fun and really stylish, but they aren’t accurate when it comes to fancy moves like laser flips and hard flips. You can do nice-looking moves time and again, but performing the same nice-looking move twice in a row is a bit tough.
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