
Based off of real world racers and tracks, is it possible for Moto GP 2 to expand and improve upon the original and be successful on the PC? If not, is it still worth it?
The secret to Moto GP 2 is that you are allowed to customize essentially every part of your racing experience to fit your desires. If you want simulation racing, play the career Grand Prix mode. Are you more comfortable with arcade action? You can compete in stunt mode where you move through the ranks by knocking other riders off their bikes, performing wheelies, endos (wheelie on the front wheel), burnouts, and powerslides.
For singleplayer racing, you have the option of six different modes. The standard Quick Race allows you to choose between the first three tracks from the Championship circuit and any you have managed to unlock during Stunt or Championship modes. Stunt Mode lets you rack up points through both stunts and clearing track sections under predetermined times. High scores will unlock other tracks and highlight videos from the 2002 Moto GP. Time Trial lets you try to break your previous fastest laps without having to deal with bots. The final singleplayer, more simulation portion of Moto GP 2, is the Career Mode that is a complete simulation of the 2002 MotoGP Grand Prix.
When you first start Career mode, you are responsible for creating a racer. Choose from nine bikes, nine different leathers (those cute one-piece jump suits), customizable color combinations, logos, and numbers to create the rider that defines the ultimate champion. Along with the physical appearance of the bike and rider, you are given eighteen attribute points to be distributed among four categories (cornering, braking, acceleration, and top speed) to personalize your bike’s performance.
The real test of any sequel is how it improves upon the original. Sadly to say, in this regard, Moto GP 2 fails miserably. There are a few more tracks, unlockable highlights videos, improved graphics, and better crash visuals, but Moto GP 2 is in most respects the very same game as Moto GP. Hopefully, if THQ plans on rolling Moto GP 3 onto the track, there will be some notable additions.
Now ask yourself, do you own Moto GP or Moto GP 2 on the Xbox? If the answer is no, this one will surely satisfy you. In fact, Moto GP 2 is a game that will satisfy anyone’s crotch rocket or simulation fantasies. The detail paid to both the physics engine and the graphics is remarkable and worth seeing if you crave realism and speed. The fact that Moto GP 2 is essentially a Moto GP 1.5 means that those that already own the original have no reason to upgrade to the sequel. If you failed to pick up Moto GP, Moto GP 2 is a worthy addition to any racing fan’s library. Of course, it does suffer from typical PC port problems (the meaty configurations being all out-game, for one).
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