Rainbow Six: Vegas
Dec 15th, 2008 by cm1

In Rainbow Six Vegas, you play as Logan Keller, the leader of one of Rainbow’s elite three-man counterterrorist assault teams who is called into action after an operation in Mexico goes bad and, for some reason, the terrorists strike the casinos and high-rise hotels of Las Vegas. Your job is to stop them and ascertain their intentions, which involves the standard McGuffin device that will kill millions and a secret military base hidden inside a massive hydroelectric dam. The story borrows a few too many plot twists seen in other Ubisoft games, namely Ghost Recon Advanced Warfighter, and the lack of a satisfying resolution also makes the plot feel like a paper-thin reason to battle an army of terrorists in Las Vegas of all places, but it’s easy to overlook because the combat in Rainbow Six Vegas is simply excellent.
What elevates this chapter of Rainbow Six is the cutthroat tactical combat, which is far above anything seen in the series. The combat elevates the action for shooters in general, but Rainbow Six Vegas happens to arrive on the heels of the superb Gears of War, and it’s eerie just how similar the combat systems in both games are. It’s hard to say that one cribbed from the other, since both games were in development at the same time, but it’s easy to get the feeling that the maturation of tactical combat is an idea whose time has finally come, and the result is a lot of intense action as you scramble for cover from all the bullets headed your way.
In Rainbow Six Vegas, just like in Gears of War, slabs of concrete are your best friend, along with the edges of doorways, slot machines, the side of an SUV, and pretty much anything else solid that you can put between yourself and the enemy. By moving up to those objects and holding down the left trigger, you can “hug” the cover and then poke your body out from the sides or the top to shoot at the enemy before ducking down again. Or, if you’re under heavy fire, you can poke your rifle around the corner and fire blindly to keep the bad guys at bay. The game seamlessly transitions from first-person to third-person perspective when you do get behind cover, so you get a very cinematic effect of watching yourself huddle while bullets impact around you.
The voice acting in the game varies, with the lead character sounding a lot like an angry version of the executive officer from Star Trek: Enterprise, but for the most part it’s all about the evil terrorists making evil threats and the good guys spouting all sorts of hoo-ha. There are helpful voice cues, such as when your teammates yell out that they’re swapping magazines, which means you need to provide cover while they’re otherwise unable to fire. And the bad guys are pretty helpful about yelling out their tactics to one another, though the game’s premise has many of them being ex-Special Forces, which is an awfully rookie mistake. The sound of guns firing is pretty authentic, though at this point every realistic shooter has the same level of effects. Still, the game sounds as good as you’d expect.
Rainbow Six Vegas breaks the rules for the series and rewrites them for a new age, which is fitting, as this is the first Rainbow Six game for the Xbox 360. And thankfully, Rainbow Six Vegas ignores the city’s official motto; if everything that happened in Vegas stayed in Vegas, then we might have been deprived of this excellent, immersive tactical shooter.
Download Rainbow Six: Vegas part 1:
http://74.217.73.201/release/ubisoft/60m_d/TCRainbowSixVegas.exe
Download Rainbow Six: Vegas part 2:
http://74.217.73.201/release/ubisoft/static/RainbowSix_VegasData.001
Download Rainbow Six: Vegas part 3:
http://rapidshare.com/files/128920626/CrackForVagas.rar
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