Life For Speed S2U
Dec 23rd, 2008 by cm1

Since the first racing games there has always been a struggle between arcade games designed for the mass market and hardcore simulations only suited for the smaller crowd of skilled virtual drivers. We wanted to know what kind of discussions the team had on whether the game should be a hardcore simulation or a mass-market, more arcade-ish, game?
There was no question about the type of game we always wanted LfS to be. Hardcore simulation, but fun. Scawen was more interested in getting the physics of the cars to be as close to the real thing as possible, rather than faking grip values. The reason is very simple; when you get into a car and drive as fast as you can around a race track, you are having fun, whether you are a good driver or not. We’ve always believed that it is possible to re-create that fun factor in a realistic driving sim, he explains.
Windows 98/ME/2000/XP,
DirectX 8.0
1300 Pentium III / Athlon
384 Мб Ram
64 Мб GeForce 2 / Radeon 7000
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