Everyday Shooter
Dec 26th, 2008 by cm1

Everyday Shooter is a dual-stick, multidirectional shooter, sharing a similar control style to Robotron or Geometry Wars. In the game’s “Normal Play”, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.
Jonathan Mak describes the game as “…an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.”[3]
Several characteristics support the metaphor of Everyday Shooter as a music album. For instance, each of the eight stages could be considered a song. In addition to unique background music for every stage, the player creates procedurally generated music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.
Initially, the only way to play the game is through “Normal Play” which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a “Shuffle Mode”. Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in “Single Play”.
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