
The third of Reflections’ physics masterpieces, Driver follows Destruction Derby 1 and 2, after almost a three-year hiatus (i.e. working on Driver).
The Destruction Derby series brought gamers a world of smash-’em-up races and destructible cars that behaved like real ones, taking damage until they were too taxed to move. Prior to these games, nothing of the sort had ever been seen on a console. Every part of the cars could take damage, the engine took to flames, glass windows shattered, hubcaps went flying, and the tetxured hoods and trunks would change in shape as they were bashed into junk. And yet the cars would drive until that one special hit took them permanently. And then there was the ultimate in every-man-for-himself demolition derby, Wreckin’ Race, where our entire office would drop what they were doing and competed for the posting the longest times.
In Driver, GT Interactive and Reflections have taken the excellent ideas that were somehow restricted and linear in the Destruction Derby (DD) series, and have fleshed them out in a stylish driving game that’s practically an entertainment center all its own. The good ideas in DD are brilliantly achieved in Driver, regardless of what mode you decide to play, leaving that old half-way feeling behind.
The world Reflections has envisioned is a fast-paced, urban adult environment, where big afros, big-ass 8-cylinder engines, and a sleazy kind of Blaxploitation sensibility rules the day. In essence, you return to the soul of the 1970s. Which, thanks to TV shows such as Starsky and Hutch and the Dukes of Hazzard, and movies such as Steve McQueen’s Bullitt and The French Connection, were the pioneering days of the great car chase. That’s what Driver aimed for and came up with in flying colors.
Download Driver part 1:
http://d.trymedia.com/dd/digitalfusion/5u15p_d_53/Driver.exe
Download Driver part 2:
http://rapidshare.com/files/148703388/Driver.Fix.rar






