The Elder Scrolls: Chapter II - Daggerfall
Jan 4th, 2009 by cm1

The Elder Scrolls II: Daggerfall is a first-person computer role-playing game (CRPG) for MS-DOS, developed by Bethesda Softworks and released in 1996. It is a sequel to the CRPG The Elder Scrolls: Arena and the second installment in The Elder Scrolls series.
Daggerfall, like the other games in the Elder Scrolls series, takes place on the fictional continent of Tamriel. In Daggerfall, the player may travel within the High Rock and Hammerfell provinces of Tamriel. The journey through these realms is made difficult by a wide range of formidable enemies, the strongest of which are the Daedra.
Daggerfall is the largest Elder Scrolls game to date, featuring a game world estimated as being 161,600 square kilometres (40,400,000 acres) with over 15,000 towns, cities, villages, and dungeons for the player’s character to explore. According to Todd Howard, Elder Scrolls programmer, the game’s sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall’s terrain was randomly generated. Vvardenfell, the explorable part of the Morrowind in the third game has 6 square miles. The Elder Scrolls IV: Oblivion has approximately 16 square miles to explore. In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1000 NPCs found in Morrowind and Oblivion. It should be pointed out that the geography and the characters in these later games are much more detailed.
An automap was implemented to help players navigate through the lengthy tombs and ancient underground fortresses. Players have to visit approximately 6-8 areas in order to finish the game, although a total of 47 areas are present. A limited array of building blocks were used to construct the towns and dungeons, causing some reviewers to complain about the game’s monotony. In 2002, Morrowind, the third game in the series, responded to this issue with a smaller, more detailed world with unique-looking cities and NPCs with greater individuality.
Daggerfall is a city in the Breton homeland of High Rock. The player is sent here at the personal request of the Emperor. He wants the player to do two things. First, the player must free the ghost of the late King Lysandus from his earthly shackles. Secondly, the player must retrieve a letter from the Emperor to a Blades spy in the court of Daggerfall. The letter reveals that Lysandus’ mother, Nulfaga, knows the location of the Mantella, the key to resurrecting the first Numidium (a powerful iron golem). The Emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium. Through a series of mishaps and confusions the letter fell into the hands of an orc by the name of Gortworg. Gortworg, not knowing what the Mantella is, consults Mannimarco, the King of Worms (the leader of the Necromancers). During this time, the Underking who originally destroyed the first Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock, after expending so much energy destroying it the first time. In order for the player to give the Mantella to anyone, the player must kill King Lysandus’ murderer and put his ghost to rest. After accomplishing this, the power of the Mantella restores the Underking’s power.
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