BlazBlue: Calamity Trigger
Jan 6th, 2010 by cm1

For many years, Arc System Works quietly earned a fan following with the flashy 2D fighting action and totally over-the-top characters of the Guilty Gear series. The studio has started anew with BlazBlue: Calamity Trigger, a new game with new characters and an evolved fighting system that adds to Guilty Gear’s basics. Unfortunately, there are only 12 playable characters in this one–a smaller number than most conventional fighters. Still, they’re all very different from each other–and as you might expect from Arc System Works, a few of the characters are completely insane. While you may have trouble wrapping your head around the game’s crazy cast and its many different gameplay nuances, which have such esoteric names as “drive attacks” and “guard libra,” you’ll find plenty to do with the many different offline play modes–plus robust online play that works great. BlazBlue may not be the easiest fighting game to get into, but it still has a lot to offer.
Like the Guilty Gear games, BlazBlue is a fast-paced 2D fighting game with multiple attack buttons–three are for standard attacks of varying strength and the fourth is the drive attack, which produces an entirely different effect for each character. The character Jin’s drive attack freezes his enemy solid; Ragna’s steals his enemy’s health with each strike. Every character also plays in a totally unique fashion, though there are callbacks to Guilty Gear’s roster. The game’s protagonist, the spiky-haired, sword-wielding bad boy Ragna takes cues from the spiky-haired, sword-wielding bad boy Sol Badguy. There’s also a “big strong grappler who can’t run” character in Iron Tager, who is similar to Guilty Gear’s Potemkin. Then again, BlazBlue also features a grinning hooded catgirl with gigantic paws; an evil vampire child who hurls exploding, whoopee-cushion-shaped bats; and a masked blob that oozes its way into battle.
It’s clear that the developer specifically intended for the characters to look totally different, as well as play differently, from each other. While this definitely makes the game seem new and makes each character seem distinctive, this uniqueness makes it harder for your skills to transfer from character to character, especially if your frame of reference is more-conventional fighters like Street Fighter or The King of Fighters.
Download BlazBlue: Calamity Trigger part 1:
http://d01.megashares.com/dl/788d1ba/mw-blazblue.dvd
Download BlazBlue: Calamity Trigger part 2:
http://d01.megashares.com/dl/1e68cff/mw-blazblue.iso
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